[Foxtrot Engine] Sound System


Overview

Foxtrot Engine is getting into shape. Now it’s time to work on sound system that will add up the auditory experience to the game.

To-do list:

  • Find the best suitable framework to implement FT sound system.
  • FT sound system implementation.
  • Testing & Feedback

Development Logs

2025.06.23. Monday

Find the best suitable framework to implement FT sound system.

The core features of the sound system can be listed as the following.

  • It must be able to receive the audio files loaded to the memory.
    • “Conventional” audio files, such as .mp3, .wav, etc.
  • It must be able to trigger the audio files to be played in the intended timing.
  • It must have playback events, such as playing, pausing, increasing & decreasing volume.
  • It must be a singleton object - one instance, accessible from anywhere.

  • (optional) It can have audio events considering the game environment, such as sound fading as the player walks away from the origin.

    Considering the factors, the candidates…
  • Direct Sound
  • FMOD
  • SoLoud

I decided to try out “SoLoud”. It is free, and the simplicity to use the library hooked my interst. I’ll try implementing a “Sound Manager” with the library, and see how it goes…

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