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12 May 2025
[Foxtrot DS] HashmapOverview I coded & added Hashmap to Foxtrot Data Structure, replacing the STL unordered_map (preferrably all of its instances). This will mainly be used for resource management, which includes operations such as loading resource, accessing each of them with corresponding key, and deleting all if needed. To-do list: Code Hashmap... Read more!
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09 May 2025
[Vampire X Cat] Building a Prototype CharacterOverview I made the first prototype of the player character, “Henry”! This process includes designing the behaviors (input management, updating and rendering processes), attaching them to the Actor object as FTBehavior, and many many testing with trials and errors. But of course this is not the end. This character &... Read more!
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02 May 2025
[Foxtrot Engine] DLLs: Improving dev. iterationOverview I have revised the Foxtrot Engine, separating code into multiple DLL files. This will decrease the amount of time required to build not only the engine, but also the game produced with it. The following features were implemented: Math Library(FoxtrotMath) as DLL. Development Logs 2025.05.02, Friday DLL stands for... Read more!
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29 Jan 2025
Remastered "Drop Cat Blaster!" is OUT!Since it’s the holiday, I remastered a game I made during my college years called Drop Cat Blaster!. Drop Cat Blaster! is a 2D MANIC cat-punching defense on Android. Being the protagonist, Pawel, you can move with the joystick, jump with the button, and stay in the air by punching... Read more!
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25 Jan 2025
Foxtrot Engine Dev.Log, Week 01Week 01 Feedback There are needs for making ways to demonstrate internal changes. There were several internal changes to the Foxtrot Engine, but not many features to show as a demonstration. However, studio GooCat will find ways to display the changes in the system - an example.exe may be a... Read more!
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20 Jan 2025
Foxtrot 2D Engine Intro.Foxtrot Engine 2D Foxtrot Engine 2D is a 2D game engine based on DirectX 11 for Windows. It includes Foxtrot Editor which allows users to create & modify scene data, and Foxtrot Engine which executes the produced game based on those data. Scene data are stored as a “.chunk” file,... Read more!
Game Development
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